7/5/2023 0 Comments Hazelnut bastille hitboxYou can see a little more of the game on it's (surprisingly charming) official page here, or on Steam here. The demo is here, with Windows, Mac & Linux builds available. Hazelnut Bastille's Kickstarter page is here, with $15 getting you a copy of the game when it's finished sometime in October 2020. Sometimes you just want a familiar flavour, and the fact that people are still avidly playing A Link To The Past with randomiser mods drives that home. While not quite as creative as, say, Hyper Light Drifter (or Unsighted, which I spotted the other day), it's pure comfort-food gaming. App ID: 972530: App Type: Demo: Developer: Aloft Studio LLC: Publisher: Aloft Studio LLC: Supported Systems: Windows macOS Linux. Aloft have been working at this for a while now, the Kickstarter contains their full budget plan, and the demo is very polished, self-contained and entertaining. It feels like jumping right into the meat at the centre of a Zelda game, full of monsters, dungeons & puzzles.Īt this point I've no doubt that Hazelnut Bastille will be finished, even if it's not due for a final release for another two years. It's snappy, responsive, the dash button gives you a fun burst of speed and the combat in the demo steadily ramps up the intensity without being too tough, thanks to a generously padded health bar. Rather than have you hunt items for hours to get your basic tool-set, it gives you your spread-shot bow and a bag of bombs, dropping you into the action in media res. Surprisingly, the Hazelnut Bastille demo starts you off at the fun part. Rather than slice a chunk from the final game, it's a small standalone side-adventure that will take most players at least two or three hours to complete - a nice way to start the weekend. Developers Aloft Studio can probably attribute most of their crowdfunding success to the game's extensive demo, available here. Currently crowdfunding on Kickstarter, the game sailed past initial goals a third of the way in, and is now into stretch goal territory. Still, it’s exciting to see that Switch will become the main focus for Hazelnut Bastille going forward.A good pixelly Zelda-like is always a good way to unwind, and Hazelnut Bastille feels like a very good one indeed. Aloft has confirmed there is a deep NDA involved. With Nintendo being so tight-lipped about the development process for the Switch this portion of the update is intentionally vague. Nintendo liked the presentation and approved Aloft Studios to have access to Switch development tools and materials, including devkits. In total, the report came to 40 pages of text and 50 pages of media. Past games press and influencer coverage.Game mechanics and the player experience.The game features a complex, characters-driven narrative that deals with timeless life and social issues. Relationship of the work with Nintendo’s design and content philosphy Hazelnut Bastille is a lush, topdown Zelda-like ARPG currently being developed for PC, Mac & Linux (as well as Nintendo Switch & Playstation 4, with enough Kickstarter support).The thoroughly detailed presentation included things like: The developers also confirmed they finally got access to Switch devkits after a successful presentation of the game to Nintendo. Just a small sample of gameplay from the Hazelnut Bastille demo. Aloft Studios, Hazelnut Bastille – Kickstarter Update #22 Some things are the same either way- we are still using the same Unity build, and all the builds are going back to a parent build, but it is a shift in how we think about things. Now they are approaching it as a Nintendo Switch game with a PC release and PS4 port. Previously, Aloft thought of Hazelnut Bastille as a PC game that would be ported to consoles. Armed with that knowledge, the developers are now changing how they think about developing the game. The percentage of users requesting Switch copies of the game is at 90%, far higher than the devs expected.Īloft Studios says they knew the Switch community would be most interested in the game, but they didn’t expect 90% of those numbers. The backer survey asking which platform (PC, PS4, Switch) backers would like to play the game on is at 93% reporting. In the #22 Kickstarter update for the game, Aloft Studios shared some interesting information regarding Switch development.
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